6/27/2023 0 Comments Vox machina origins free![]() There's even a "dagger/dagger/dagger, Hunter's Mark" joke that made me laugh out loud, but it's all done with a cheeky wink on Houser's part rather than a "HEY LOOK LOOK WHAT I DID" kind of framing to it. It's obvious when Scanlan's using Vicious Mockery, for example, but it doesn't break up the flow of the story to elicit a smile from the reader. There are all the usual tropes you'd expect, like the epic quest, the splitting of the party, the evil wizard, and some sad backstory, as well as subtle nods to the audience about meta-gaming and even the use of certain D&D spells and abilities (even if they're not named out loud). What I really liked about this volume however was just how much it felt like a Dungeons & Dragons adventure played out in comic form. ![]() This is Grog's story, but he never overwhlems the others, and Scanlan is noticeably restrained instead of running rampant over everyone else with his jokes like in the first volume. New writer Jody Houser nails all of the characters' voices easily, and balances everyone nicely. The first volume of Vox Machina was okay, but this one really shines. When Grog disappears in the middle of the night, the rest of the newly formed Vox Machina head off in search of him, in the process discovering some other familiar faces and running afoul of a lich's curse that can only be stopped by committing the biggest roleplay game sin - splitting the party!
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